Module 4. User Input
Previous modules have explored creating a window, handling window messages, and basic drawing with 2D graphics. In this module, we look at mouse and keyboard input. By the end of this module, you will be able to write a simple drawing program that uses the mouse and keyboard.
In this section
- Mouse Input
- Responding to Mouse Clicks
- Mouse Movement
- Miscellaneous Mouse Operations
- Keyboard Input
- Accelerator Tables
- Setting the Cursor Image
- User Input: Extended Example
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